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BattleAtlantis Gaming Group was founded in the fall of 1998 on the principle of creating immersive, addictive shockwave games and online communities for the internet. The group's first project, Fall of Atlantis, was begun as a litmus test for pushing Lingo, the programming language behind Shockwave, to its limits in multiplayer design and interactive function. The test proved a success, providing the BattleAtlantis team with valuable data that is now being used to develop the much more complicated and immersive Trinity and Killbot.

The beta version of Fall of Atlantis was released in late Spring 1999 to a limited team of testers. After several months of playtesting, Fall of Atlantis is now ready for everyone to test their strategic skills within. Trinity and Killbot were planned for a Summer 2000 release.

BattleAtlantis Gaming Group became a corporation in January, 2000 to help achieve its goal of establishing the future standard of Shockwave and internet multiplayer gaming. The company is now BattleAtlantis, Inc.

Trinity is, at its core, was a free, multiplayer, customizable strategy trading card game. The game is structured similarly to Magic: The Gathering, Star Trek: Customizable Card Game, and various other popular trading card games. It is set millenia in the future, far after humankind has spread to the far reaches of the galaxy. The story is one of the human empire, united and triumphant over the diversity of the past, yet full of corporate intrigue, vast possibilities, and cultural intricacies unimagined on ancient Earth.

GameSpy Reviews: | Shockwave Gaming | The Strategy behind the Strategy |

I was first approached around August of 1999 to join the team of talented artists and illustrators already working on the Trinity project.