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BattleAtlantis
Gaming Group was founded in the fall of 1998 on the principle
of creating immersive, addictive shockwave games and online communities
for the internet. The group's first project, Fall of Atlantis,
was begun as a litmus test for pushing Lingo, the programming
language behind Shockwave, to its limits in multiplayer design
and interactive function. The test proved a success, providing
the BattleAtlantis team with valuable data that
is now being used to develop the much more complicated and immersive
Trinity and Killbot.
The beta version of Fall of Atlantis was released
in late Spring 1999 to a limited team of testers. After several
months of playtesting, Fall of Atlantis is now
ready for everyone to test their strategic skills within. Trinity
and Killbot were planned for a Summer 2000 release.
BattleAtlantis Gaming Group became a corporation
in January, 2000 to help achieve its goal of establishing the
future standard of Shockwave and internet multiplayer gaming.
The company is now BattleAtlantis, Inc.
Trinity is, at its core, was a free, multiplayer,
customizable strategy trading card game. The game is structured
similarly to Magic: The Gathering, Star
Trek: Customizable Card Game, and various other popular
trading card games. It is set millenia in the future, far after
humankind has spread to the far reaches of the galaxy. The story
is one of the human empire, united and triumphant over the diversity
of the past, yet full of corporate intrigue, vast possibilities,
and cultural intricacies unimagined on ancient Earth.
GameSpy Reviews:
| Shockwave Gaming | The
Strategy behind the Strategy | |