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Games



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Novel

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WHAT
IS NEVERWINTER NIGHTS?
Neverwinter Nights (NWN)
is a computer game set in the huge medieval fantasy world of Dungeons
and Dragons. This role-playing game (RPG)
puts you at the center of an epic tale of faith, war, and betrayal.
As a player, you are
able to choose what skills and abilities you will develop as you voyage
through the complex and dangerous fantasy world of the Forgotten
Realms. Play as a deadly and dangerous Rogue moving through the
shadows using stealth and secrecy, be a scholarly Wizard and wield powerful
magic against your enemies, be a hulking Barbarian whose lust for battle
is matched only by his terrible rage, be an armor-clad Paladin who protects
the innocent and vanquishes his foes, or be a crusading Cleric who heals
the sick and defends the helpless.
Neverwinter
Nights also allows you to create your own worlds. This revolutionary
game comes with all the tools needed to construct your own unique lands
of adventure. The Neverwinter Nights' Aurora Toolset
allows even novice users to construct everything from a quiet, misty forest
or a dripping cavern of foul evil, to a kings court. All the monsters,
items, set pieces and settings are there for world builders to use.
But the Neverwinter
experience is not just for one person; you can adventure with all
your friends. Neverwinter Nights can be
played online with up to 64 additional players, all of which cab share
in the adventure. You can organize and run your own adventures through
the role of the Dungeon Master and control
all the monsters, creatures and characters your friends meet as they journey
on their quest. A powerful piece of software that is included with Neverwinter
Nights, the DM Client, allows nearly
unlimited control for running your own adventures for your friends.
Features
The screenshots, journal entries and comments gathered
below have been collected from my various trips into the online multiverse
and custom modules created by the staff and fans of Neverwinter
Nights.
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Never
in the Lands of Nordock
Originally
created by Marc
Richterm
Character
Information
Started:
Never: Halfling - 1st Level Bard
01/23/03
So... I took my first timid step into the trecherous land of MMORPG,
and got my ass handed to me on a plate. Behold... little Never...
shy, kind, quick and cute... but alas... his hopes for survival
are slim indeed. Within an hour, he had already died four times.
At least, he met a dragon before he met the end (of my patience).
The Lands
of Nordock have some really great "extras"
and special rules, including the ability to learn trade skills and
professions. There are also some truly innovative custom items and
beautiful inventory icons as well.
Death and sleep
are also handled in a unique manner in this world.
What
I liked most: Again, the ability and option to learn
trade skills and professions is a nice implementation. It's worth
checking out.
What
I disliked most: Quests aren't automatically entered
into the Journal. It seems you have to enter them yourself manually.
You have to be a good record keeper; it's easy to forget the names
of places and people.
Official
Website: http://www.nordockonline.webhop.org/
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The
Winds of Eremor
Released
by BioWare, Designed by BioWare's Rob Bartel
Character
Information
Started:
Steel: Human - 2nd level Fighter / 8th Level Bard
01/26/03
The winds came out of nowhere, relentlessly driving the tiny
vessel before them. Even your ship's grizzled captain looked shaken.
Suddenly, through the torrential rain and storm-tossed spray, there
loomed an island before you, fires blazing upon its well-fortified
peak. Days away from any known shoreline, your captain decides to
see what shelter he can in the island's paltry harbor... Welcome
to Eremor, island of the winds.
What
I liked most: This is the first of the three Bioware
custom modules I played. I immediately fell in love with the dark
brooding atmosphere. The concept and storyline was the richest of
three.
What
I disliked most: You find some really great treasure
scattered across the island, but unfortunately there is no resident
merchant to sell all your acquired loot too. You'll have to stash
it somewhere safe (I used the throne room), where you can retrieve
it once your done with the adventure.
Hint:
I would investigate the entire island, and gather up the scattered
riches before talking to the Lord of the fort. It's easier to collect
the stuff before the undead arrive and infest the island. You CAN
do it the other way too, but they are a lot tougher than you would
expect.
Official
Website: http://nwn.bioware.com/
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The
Dark Ranger's Treasure
Released
by BioWare, Designed by BioWare's Rob Bartel
Character
Information
Started:
Steel: Human - 2nd level Fighter / 10th Level Bard
01/26/03
The mists swept in with the night, leaving the bridge glistening
and damp. In the nearby marsh, frogs have already begun their chorus,
deadened by the heavy air. You pull your cloak tighter and approach
the ramshackle building before you. Dim light streams from its grimy
windows and you can smell old ale and wood smoke. The doorknob creaks
within your grasp... Welcome to the Inn of the Lance. This may be
the last time you ever see it.
What
I liked most: Out of the three adventures, this is
the only one where you get a henchmen.
What
I disliked most: The Dark Ranger's Ruins were anti-climatic
and quite frankly disappointing. The loot you acquire is ridiculous
- almost thirty pieces of armor... the true challenge is getting
back to the Inn alive with them (see SPOILER below).
Hint
(*SPOLIER*): Once you leave the Dark Ranger's tomb
(with your treasure in tow), you will get attacked by tons of little
Nixies, Will O'Wisps and St. Elmo's Fire. They aren't physically
tough, but their spell effects are. You will be walking and moving
exceptionally slow becasue of the high encumberance (I was carrying
over a thousand pounds of armor and shields) You can choose to either
pick them off with a bow from a safe distance, or do that for awhile
and turn invisible (via spell or potion) and safely walk your rest
of the way back to the Inn.
Official
Website: http://nwn.bioware.com/
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To
Heir is Human
Released by BioWare,
Designed by BioWare's Dan Whiteside
Character
Information
Started:
Steel: Human - 4th level Fighter / 12th Level Bard
01/26/03
When a baron of Battledale is destroyed by a Zhent army and
his sole heir has been kidnapped; a troop of rangers is hired to
track and return the young boy. The troop follow the trail of the
child's abductors into Cormanthor, near the ruins of Myth Drannor.
Just as the rangers think they have found the missing child, they
are set upon by a drow army and barely escape their evil clutches.
Now the rangers have given up hope of ever recovering the missing
heir. Who dares face the might of the Drow to save an innocent child?
What
I liked most: Drow and Spiders and Webs, Oh my!
This is probably the largest of three modules, and it's tough! Most
of the money I earned in the previous other two modules was spent
buying healing potions, and a few supplementary magical items for
that little extra boost. You will most definetly need it! Prepare
to get your ass handed to you on a plate several times over before
the end of the module.
What
I disliked most: Sate my greed! Where are the powerful
custom Drow items? Their magic cloaks, unique spells, and enchanted
weapons? Drop stuff! Drop stuff! >sniff< ... please.
Official
Website: http://nwn.bioware.com/
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Rats
in the Sewer
Released by BioWare
as part of an update
Character
Information
Started:
Druga: Dwarf - 1st level Barbarian
02/14/03
Happy Valentine's Day. I spent it as a fat Dwarven chick in a sewer
swatting rats.
What
I liked most: Appropriately enough, there was a half-naked
Dwarven man to greet her at the entrance of the sewer. I thought
it was very romantic. "Come here often?"
The sewer environment
was really cool looking too.
What
I disliked most: I'm getting technical here (and
maybe I'm just in a bitter mood): but the rats are a little
out-of-porportion. They're about the size of domestic cats.
Official
Website: http://nwn.bioware.com/
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The
Witch's Wake
Released by BioWare as first in a series
Character
Information
Started:
Jeneth Unden: Human - 1st level Rogue
Finished:
Jeneth Unden: Human - 1st level Rogue / 2nd level Sorceress
06/04/03
The Witch's Wake is a multi-module story arc created by Rob
Bartel, Lead Designer on the NWN Live Team, and utilizing selected
systems developed by the online Neverwinter Nights community. It
is set in a non-Forgotten Realms world of Rob's own creation and
will be released in episodic format, one chapter at a time.
What
I liked most: The atmosphere and the storyline were
truly captivating. This is one of the few modules that I have felt
truly pulled along, with a real genuine interest in the plot. So
much was handled differently and originally in this module than
in previous Bioware releases. There was a lot to like in this
one!
What
I disliked most: The series seems to have been cancelled.
That's the only negative thing I can say. I've kept my saved game
file, in the event that they continue the series. This would be
a "must play".
Official
Website: http://nwn.bioware.com/
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Penultima
A NWN Campaign created by Stefan Gagne
Character
Information
Started:
Jeneth Unden: Human - 1st level Rogue / 2nd level Sorceress
Finished:
Jeneth Unden: Human - 3rd level Rogue / 7th level Sorceress
06/09/03
Penultima... it's a kingdom where nothing of great importance
ever happens. A place where the primary challenges of the day are
not fighting for your life against hordes of orcs or scouring the
local dungeon for shiny metal, but trying to find a good cup of
coffee or debating proposed tax reform laws.
Oh, there are warriors and
monsters and wizards and adventures aplenty -- but they're halfhearted
echoes of the greater glories available elsewhere in the world.
A perpetual lazy afternoon seems to settle over Penultima... an
aura of modernized living, proper civilization, nothing out of place,
nothing too alarming, nothing too exciting.
Shame it's all about
to go to hell.
What
I liked most: This series had wit. I found myself
laughing a lot through it, and I think that's what made it really
enjoyable. It had a fun storyline; just enough of a plot to keep
you playing it.
What
I disliked most: Not really a game critism, but I
still haven't been able to finish the Dragon contest in Pentultima
City. Damn it! - What level do you have to be to go through all
those damn critters?
Official
Website: http://www.pixelscapes.com/penultima/
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