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Character Sections Sessions Players
Handbooks |
The above screenshot was taken of the original layout of this page as it was featured in the previous incarnation of Azodnem. |
The following rules and regulations applied to a Dungeons & Dragons original storyline run during 2000 & 2001. Character
Creation: Campaign Level: Character Attributes: Percentile Strength: Fighters, Rangers and Paladins with an 18 Strength DO qualify for their percentile bonus. Percentile Strength will be rolled on the day of our first session. Player Races: These additional
races are also allowed: Character Classes: Clerics: - Demihuman clerics are free to choose from any ethos listed in their appropriate handbooks. Humans can choose any deity from the Celtic pantheon. Druids are, of course, more than welcome. Mages: - Signature Spells are allowed. (Page 57 of the Player's Option: Spells & Magic book) Mages and Specialists start off with half their maximum spells per level, as their total selection of first level spells. NOTE: Please try to make the adventuring party self-efficient, as I will not be playing any NPC that can join the group. Alignments: Character Kits: Weapon Proficiencies: Nonweapon Proficiencies: Money & Equipment: Please submit your characters as soon as possible. If you have any further questions, feel free to contact me. I will post answers to your questions on this page, for the benefit of the other players. |