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One the biggest decisions
you will have in creating a character is choosing what race you
want to play. Each race brings with it a distinct cultural attributes,
abilities, advantages and disadvantages.
As a player, you can shape whatever history
or education you want into your character but choosing a race tends
to bring certain permanent attributes to your character. If you
play a Halfling for example you will be of shorter stature to most
of the races in NWN. You can be an unusually large Halfling but
you still will be seen as a Halfling by the rest of the world. Also
consider some races have an irrational dislike of other races. Dwarves
are known for there mistrust of elves for example. You could be
the most true-hearted Paladin in the known world but the Dwarven
bartender won't let you stay because you're an elf. These are things
to consider when picking a race.
The particulars of the culture of each race
will not be dealt with as each can be subject to interpretation
by the player when creating a character. The bonuses and penalties
are described as they effect your character in the game.

AVAILABLE RACES
Human
Humans are considered very adaptable to their surroundings and
being quick to learn new skills.
Favored Class: Any. When
determining whether a multiclass human suffers an XP penalty, his
highest-level class does not count.
Quick to Master: 1 extra feat at 1st level
Skilled: 4 extra skill points at 1st level, plus
1 additional skill point at each level up

Dwarf
Extraordinarily resilient to damage and magic- they are feared
warriors.
Dwarven Ability Adjustments:
+2 Con, -2 Cha
Favored Class: Fighter. A multiclass dwarf's fighter
class does not count when determining whether he suffers an XP penalty
for multiclassing.
Special Abilities: Stonecunning, Darkvision, Hardiness
vs. Poisons, Hardiness vs. Spells, Offensive Training vs. Orcs,
Offensive Training vs. Goblinoids, Defensive Training vs. Giants,
Skill Affinity (Lore).
Elf
Lithe, graceful and deadly; Elves have magic infused into their
very being.
Elven Ability Adjustments:
+2 Dex, -2 Con
Favored Class: Wizard. A multiclass elf's wizard
class does not count when determining whether he suffers an XP penalty
for multiclassing.
Special Abilities: Immunity to Sleep, Hardiness
vs. Enchantments, Bonus Proficiencies (Longsword, Rapier, Shortbow,
Longbow), Skill Affinity (Listen), Skill Affinity (Search), Skill
Affinity (Spot), Keen Senses, Low-light vision.
Gnome
The master tinkerers, inventors and scientists amongst the races.
Gnome Ability Adjustments: +2
Con, -2 Str
Favored Class: Wizard. A multiclass gnome's wizard
class does not count when determining whether he suffers an XP penalty
for multiclassing.
Special Abilities: Small Stature, Hardiness vs.
Illusions, Offensive Training vs. Reptilians, Offensive Training
vs. Goblinoids, Defensive Training vs. Giants, Skill Affinity (Listen),
Skill Affinity (Concentration), Spell Focus (Illusion), Low-light
vision.
Half-Elf
A potent mix of human curiosity and ingenuity with the Elven
longer lifespan and magical defensives.
Favored Class: Any. When
determining whether a multiclass half-elf suffers an XP penalty,
his highest-level class does not count.
Special Abilities: Immunity to Sleep, Hardiness
vs. Enchantments, Partial Skill Affinity (Listen), Partial Skill
Affinity (Search), Partial Skill Affinity (Spot), Low-light vision.
Half-Orc
The brutal Orc mixed with the natural intelligence of the human
has produced a race of enormous strength and endurance possessing
a foul temper and dubious intelligence.
Orc Ability Adjustments:
+2 Str, -2 Int, -2 Cha
Favored Class: Barbarian. A multiclass half-orc's
barbarian class does not count when determining whether he suffers
an XP penalty for multiclassing.
Special Abilities: Darkvision.
Halfling
Tiny, resourceful and skillful; Halflings are sometimes dismissed
as weak by the foolish.
Halfling Ability Adjustments:
+2 Dex, -2 Str
Favored Class: Rogue. A multiclass halfling's rogue
class does not count when determining whether he suffers an XP penalty
for multiclassing.
Special Abilities: Small Stature, Skill Affinity
(Move Silently), Skill Affinity (Listen), Lucky, Fearless, and Good
Aim.

Players are encouraged to read more about
each race as ideas may be added to an existing character concept
or further fleshed out.
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